When you're just rendering still frames, you won't necessarily see the full benefit of using Renderman, but I personally would still use it if you care about quality. As a result, the Y value of Translate is set to 15*2 + 2 = 32. No one can tell you what renderer is best for your personal needs, but I will say this: The best renderer for anything animated is Renderman. A relative override is then applied to the Translate attribute where the Y value is multiplied by 2 and offset by 2. Use either of the first two if you have an armature. obj and then import into Blender using the File > Import menu. In this example, an absolute override is applied to the Translate attribute where its Y value is set to 15. mb formats are closed or licensed I think dont quote me), but you can export your model from Maya to a universal format that Blender supports such as. You can also combine both your absolute and relative overrides. You can now set new values for your attribute by specifying a multiplication factor and/or adding an offset value. In the collection Property Editor, select Relative from the Add Override drop-down list, then middle-mouse drag and drop the attribute from the Attribute Editor to the Property Editor. You can create a relative override similar to how you create an absolute override. For example, if Translate X has an original value of 10, you can multiply it by 5 and add an offset of 2 so that the new value becomes 52. Create a relative override by scaling the attribute relative to its current value for example, multiply it with a factor of 5 and/or add an offset value.
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